- May 24th, 2016
- Xbox One / Playstation 4 / PC
- Blizzard Entertainment
In a market filled with online shooters where the game play is fast and focused on more of a twitch shooting Blizzard has decided to shy away and instead bring us Overwatch instead. Overwatch is a online FPS shooter but with more focus on teamwork and being tactical with your attacks or defending instead of just running out guns blazing.
Instead of building your own class or character Overwatch gives players 21 different ones to choose from all different in their attacks and abilities. This gives players the chance to not only find which ones they like more but also help build their team online evenly as Overwatch (given a good online team) is very dependent on each player bringing something to the table. Even though characters are defined by 4 major classes all feel balanced in their own way and can be countered by someone playing a different character. When in a game with a team that is evenly balanced and working together seeing each other use their abilities in conjunction is a thing of beauty and shows what Blizzard was trying to accomplish in the game.
What I noticed though is that once I got comfortable with a character (mine was more along the lines of your generic solider) I never really changed him. Especially with the solider class it is generic though versatile to really get through all other characters. Since the controls are so easy to pick up as well trying out other characters isn’t a challenge it’s just that I felt with one character I was able to easily go through a match never really facing a challenge.
Visually the game has a bright more cartoonish look that works great. The visuals are stunning and even in the heat of battle never go done and are always clear to see what is going on. Each character looks distinctive also having multiple outfits to go into battle with . Maps are filled with bright details and go from wide open areas to small enclosed rooms each feeling different than the map before it. The game makes a large effort to give each character at least a minor backstory and it’s even noticeable in the maps as you can see posters and the like for each character.
Overall Overwatch can be great fun. It’s an easy game to pick up and go with and comes with enough characters to satisfy you for a good amount of time. After a while however especially once becoming comfortable with a character the game play does start to wear thin. With a limited amount of online game modes and no single player those looking for that super long time game may be turned off but for some good fun for a few weeks Overwatch will keep you entertained.
Score : 7/10
- July 12th, 2016
- PS4 / Xbox One / PC
- FireForge Games / Activision
Movie tie in games are nothing new, they usually aren’t anything too good except for the few random ones here or there but that has become something us as a gaming community has come to accept. Then comes along a game like Ghostbusters though that just feels like they are pouring salt into our open wound.
Ghostbusters is such a great idea for a game that a number of things could turn it into even a half solid game. However what FireForge Studios instead has given us is a $50 (that’s right, $50) arcade game. Featuring none of the actors from the film nor relating to the film much it seems we are given a top down shooter full of mediocre.
Your ghost busters team is consisting of two men and two women all of which push out one liners that fall short and no personality to care for. A story that no one in their right mind would even blink an eye towards. It’s clear the development team took the short safe route for this game and it shows.
Even the game play is just safe to the point of boring. It is your standard top down stick shooter. You walk through bland and lifeless environments very rarely given a chance to go off the beat path to explore anything. You go from room to room or area to area fighting enemies or waves of enemies to just get to your next battle. Very quickly does the game become stale actually losing it’s touch during the first training mission. You actually see all the game has to offer during the first training mission which only lasts around 10 minutes anyway. You kill a lot of random enemies like books, candles, and floating skulls (you know stuff the Ghostbusters actively kill), with the more powerful enemies requiring use of your beam which is just rotating your joy stick and mashing a button for score.
One big thing that kills me is that each level lasts around 45-50 minutes, no stopping and going either. After one level I found myself having to drag forward with the game having no desire to continue on. If you took the Ghostbusters name off this game it could easily pass for the hundred others like it which only further brings me pain knowing that they somehow pushed this off with a $50 price tag.
They do attempt to throw a few curve balls in to try to improve gameplay, neither of which work. There is a RPG style level up system and skill tree, though you can only upgrade the character you are playing as. I also found that even upgrading them made little difference. You also have a PKE meter you can use to find hidden objects and collectables. The problem is when the meter is in use your character moves at what seems like 20% of his already slow speed dragging the gameplay to almost a halt.
Overall Ghostbusters has really no redeemable factors to it. It is a overpriced arcade game cash in that is just there to garnish funds off the popularity the Ghostbusters name currently has. This should be avoided.
Score : 1/10