- Oct. 7th, 2016
- 2K Games / Hanger 13
- Xbox One / PC / PS4
Mafia 3 is a game with some great moments and intentions that sadly falls short in a few key sections to truly hold it back from greatness.
The game instantly attempts to set itself apart from other open world games by making it’s story a deeper and more mature story instead of going in route of a crazier humerus venture. It has many serious themes flowing through it’s waving story arches and gives us more detailed characters with a deeper and richer story to follow suit for them. It’s just too bad that for the great story moments we are occasionally presented that the overall story is just a mixture of rags to riches intertwined with a revenge plot.
What truly sets it out though is the strong racial issues the game presents. The gangsters aren’t the only ones out to get you as even simple walking into different establishments is met with racial call outs for you to leave and taking over vehicles and such is met with citizens calling the police to start a search for a colored man committing crimes. The racial issues truly hit the top during a string of missions later in the game however which will leave a long term thought in your head of what you played though. I will say other than the mission set which has you facing off against a KKK like clan, the game isn’t as strong with the racial overtones it attempts to build. After that mission set is done the game almost completely forgets about it all.
I did like the under boss aspect of the game meaning that rackets and districts could be divided up between your three under bosses. By giving each one it increases their trust in you and each unlocks different weapons and perks for you. The perks can be called on demand including cutting phone lines and calling off police, sending backup, sending a car, or a gun marketplace that will come to you. Choosing different bosses over the other though does affect the story and will unlock different missions and scenarios for you to play.
Missions though are a truly mixed bag in Mafia 3. While the game has some great giant set piece missions the quest to get to those usually isn’t as fun as it should be. You’ll find yourself given a set amount of money for a racket you must steal or destroy and given different locations to do so at. It quickly turns into many rounds of going to either steal, destroy, kill a leader, or interrogate someone until that money counter hits zero and you are told to report back. The first few times you do this is fun but quickly becomes repetitive especially since sometimes they aren’t close to each other. What bothered me about these missions as well is that the locations were constantly repeated being that I would kill a warehouse full of enemies and destroy their stuff only to have to go back later because the boss is there with the warehouse being completely occupied again.
Now maybe these missions wouldn’t be so repetitive if the game play was different enough to keep it fresh. Now the shooting and cover system is function but it is nothing new in the slightest. You can also go stealth almost too easily as well because enemy AI often times doesn’t catch on to seeing their other members killed and dragged around a corner. Other times however you will find yourself swamped with enemies pushing forward blasting shotguns off, not because the AI is smart enough to do so but because you quickly become out numbered. Those rare times too is when the cover system would freak out on me not allowing me to take cover or getting stuck causing a unwarranted death.
Driving is another issue I sometimes had. Now the driving itself controls fine but I found certain missions just driving a few minutes to talk to someone to have to then completely turn around and drive back to talk to your original person. The game features no fast travel so you are forced to drive everywhere throughout the game.
For being an open world game too it feels very empty. You have your few main missions active at a time and a handful of side missions (that come to a halt if you don’t give that under boss enough power) but even the side missions don’t fill the void really. Other than money there isn’t an incentive to do them and even money in this game isn’t something I often found myself needing. The side missions too become incredibly repetitive quickly. You are sent to steal cars, steal boats of marijuana, steals trucks of electronics, kill people, etc. These are all just rinsed and repeated a few times over for their side missions. The world is filled with collectables too including playboy covers and vinyl records but outside of just trying to 100% the game they serve no purpose. You gain no bonus by collecting them and there isn’t even an achievement for collecting them.
What almost kills the game though is how buggy it is. The major problem is the game completely crashes, a lot. It crashed around 10 times or so during my play through of the game always crashing during main missions either before or after cut scenes before freezing and crashing the game. This served as an inconvenience because even though the game saves often and I resumed exactly where I left off the load up for the game isn’t the quickest. On top of that I become stuck on items a few times or wasn’t able to jump / cover onto items I should of been able to. The other problem came with texture pop ups not occurring when they should. For instance many times I ran into what was an invisible object only for a light post to appear a second or two afterwards. Other things like the GPS on the map messing up making the navigation take up the entire map and the buildings and background ahead not loading until your already there were other problems I had noticed.
Overall even with it’s flaws I still had fun with my time during Mafia 3. The set pieces alone make the game worth while and even after taking down your 100th building full of mindless gangsters occasionally I was able to have some fun doing it. If you can get past the repetitiveness and the many bugs you’ll find a game that could of been so much more.
Score : 6/10