Assassin’s Creed Unity Review

 

  • November 11th, 2014
  • Xbox One / PS4 / PC
  • Ubisoft

 

Assassin’s Creed Unity is a game full of some great ideas and good times but plagued by bugs and glitches galore.

You play as Arno Dorian, a French assassin alive during the French Revolution. Traversing the gorgeous land of Paris you have to help Arno fulfill major plot points in his life. These often lead to bigger set piece moments as well as introducing side characters. The story while decent enough I found to be nothing too special and eventually winded up not caring too much about it.

Like the previous games in the series the real meat and potatoes of the game is the open world and all it offers. The game is littered with missions, coop missions, random events, collectables galore, viewpoints and so much more. They offer plenty to do in the game that is for sure. Coop missions can be completed with friends or solo which I found to be a nice add on for those not wanting to play with others. The random events are often either tackling a thief or killing criminals and just pop up at random when moving through the city. They are nice random moments even if after doing 200 of them are seen as quick bits of repetitiveness. Missions all either turn into assault or stealth missions and usually can be done either way though one simple mistake (which sometimes may not even be your fault) will ruin your stealth attempts.

Now the big downfall however is that this is one glitchy bug filled game. The game was released in Nov. of 2014 and I had started it in Oct. of 2016, nearly two years after release. I have to say this game sometimes gets so bad that it becomes unplayable. The frame rate constantly drops especially when something big is happening or there are many NPC’s on screen. The frame rate lag gets so bad that is becomes instantly unplayable and would lead to my death or completely messing up the mission I was currently on. Even free running isn’t safe from this all either. The free running system has now changed to almost be based off of luck. I often had Arno jump from rooftop to rooftop with ease often making huge leaps then out of nowhere he would act like a scared dog and refuse to make jumps that he could normally do. Even worse was when attempting to jump through a window as he would often climb up or down. Running down streets as well was a problem with your character jumping and becoming stuck on tables, chairs and fences quite often leading to stressful moments.

What really hurts is that this game boasts a beautiful world and city. Graphically this game is stunning most of the time to say the least. When standing at the viewpoints and looking out you are given view of a full living breathing world just waiting for you. From crowded plazas filled with life to empty abandoned tunnels the world offers so much to see.

The combat as well seems to have taken a step down from the last game. Often times I would find myself being hit by an enemy out of my view point while mid attack with another enemy. Also the lack of a counter attack at times can be frustrating especially when later in the game enemies gang up and take multiple hits and parry’s to take down. Doesn’t help either that ranged enemies can fire at you in coordination with other ranged enemies therefore often times killing you instantly if hit 2-3 times.

Overall Assassin’s Creed Unity would be a great game if not buggy enough to make it unplayable often times. It is filled with a beautiful world with a lot to do and great fun to be had but is just plagued by glitches and bugs galore making it more mediocre then it should be.

 

Score : 5/10

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