Call Of Duty Ghost Multiplayer Game Review
Released : Nov.5th, 2013
Reviewed : Nov. 8th, 2013
Genre : First Person Shooter
Systems Released On : Xbox 360, Xbox One, Playstation 3, Playstation 4, PC, Wii U
System Reviewed On : Xbox 360
Developer : Infinity Ward
Publisher : Activision
Another year and another Call Of Duty is released with this one being on both current gen consoles and next gen ones alike but does the game live up to hype or fail tragically.
This review will focus just on the multiplayer aspect of the game since that was all I was given the chance to try. Like a lot of games lately COD Ghost comes on two discs with the first disc containing the multiplayer and the second disc being a install for the single player.
Onto the multiplayer however I’ll start with the new Squad mode which is you and an AI team against another player and their AI team. It does come in a variation of modes however and I did find it to be quite fun. The only downside however is unless you bring a team of friends along for this mode you end up facing AI with one real person. The AI tends to camp a lot and with the poor map designs it sometimes takes awhile to find someone.
Next up is Extinction mode which is taking the place of the normal COD Zombies mode that has become infamous. Sadly Extinction mode is worse than Zombies ever was. The mode itself elements of Zombies and Spec Ops modes from past COD games. You go from spot to spot defending a machine and fighting off every growing waves of aliens. You are able to buy weapons off walls and various spots as well as buy perks and various set ups to help you defend your areas. By playing as well you can level up your guy overtime to unlock new things. Sadly the game plays over like a bad version of of Payday 2 where you are forced to sit there and defend something while repairing it at the same time. You just go from point to point defending a area. Overall this game mode does nothing new or well enough to warrant taking away Zombies for it. Swapping Zombies to Aliens just doesn’t cut it.
Online Mutiplayer however is what most people want and it may be the worst they’ve had in a while. To start it off they’ve made a entirely new menu and option set for it that isn’t at all user friendly or easy to pick up. You play a character and can customize him with weapons, looks, perks, and pre-set classes as well as fully customize your squad for online. No longer is waiting till a certain level to unlock a gun necessary either as now you unlock squad points which can be used to get certain guns earlier instead of waiting till a higher level for it. You also use these points to unlock attachments for your gun.
Kill streaks are now gone as well being replaced by strike packages. Strike packages cater more to your preference on either being a offensive or defensive player. Game play wise it still minus the few changes of smaller things plays like the last 4 COD games. Shipping with 14 maps as well it is isn’t a surprise that none of them are good. Each map is bland with a lot of brown and grey thrown in. Map size is a problem as well being that while some maps are too big even the smaller ones have so many places that it can takes minutes before you see someone else. With the game only supporting up to 12 people as well it is less populated during a game than it was in previous COD games. Lag is still present though during games and sadly there still are not dedicated severs available so when the host leaves expect for the game to end most of the time.
Overall there really isn’t anything here online in this game worthwhile. If you are the type of player that only plays COD year round you’ll love it no matter what. Anyone else will get bored after a few hours just like I did.