Posted in Game Reviews, Xbox One Game Reviews

Crypt Of The Serpent King Review

  • Dec.21st, 2016
  • Rendercode Games
  • PC / Xbox One

Crypt Of The Serpent King is by no means a good game, it isn’t even close to being one that it so bad it’s good, instead this one is just straight up horrible.

As one of many indie games that was on the Xbox 360, for some unknown reason this one was brought to the Xbox One with a $3 price tag. Now even that $3 price tag is $3 too much for this one. With no story this game involves your character walking through halls and rooms collecting keys to open a door. Along the way you slightly jump over lava, open chests, and defeat the same type of enemy over and over till all keys are collected and you found the door. Upon opening said door a boss battle happens and that’s every level in a nutshell.

Now you can honestly complete missions running past enemies and not even killing them. The combat is so dull it is just basically hitting each other until either you or the enemy fall over. Combat is just used to grind XP to kill faster but still remains just as mundane as ever. Even something as simple as opening a chest is too much of a hassle. Finding the right spot where it registers your action and then waiting for it slowly open completely to collect either gold or health just feels troublesome.

Getting lost is something you’ll find happening during each level since everything looks the same. It’s either a room where a key is or a hallway. The map is just a series of turns and twists and dying just places you on a new randomly thrown together map. Enemies designs change level to level but nothing progresses. End bosses use the exact same technique or just rushing you for an attack making their only difference their size and health bar. Even with most levels only taking around 10 minutes each to complete, after a few minutes the time just starts to drag on.

Visually the game looks like something from the early PS2 era. While enemy designs change the walls around you are all gray and brown colors. Your weapon takes up a good chunk of the screen along with the map and your info bars. Weapon details and textures are horrible with your beginning axe looking like it is made of plastic.

I was trying to find a positive with this game but I just can’t. It feels cheaply made and just an quick cash attempt. With a low price point even that just comes across as too much when given a game with stale and lifeless game play that drags from the get go. Avoid this at all costs.

Score : 1/10

Digital Review Code Provided Courtesy Of Rendercode Games


Posted in Game Reviews, Xbox One Game Reviews

Bombing Busters Review

  • Nov. 18th, 2016
  • Sanuk Games
  • Xbox One / PC / Vita / PS4


Bombing Busters is a game so inspired by Bomberman that is became an attempt at it, sadly lackly almost anything that made Bomberman so memorable.

You play as a robot created by the scientist Dr.Wallow with the only mission to destroy the alien race with bombs. You will do so by going through 30 levels killing and blowing everything up including the boss level at the end of each world.

Don’t go in expecting an easy ride either. Each levels picks up the difficulty at a steady pace. Even as far as the second level of the first world you’ll find yourself having to make a plan on where to blow up and who to kill first. Blowing up the wrong barrier and letting a stronger enemy forth could completely ruin your play through of that level so you’ll find yourself using the restart button more than often. You’ll also experience a cheap death here or there as well forgetting that your bomb is powerful from pickups or your rather large character showing just a little too much and taking damage from around the corner.

You might as well mute the game as well. The game replays the same song so often you’ll have to just zone it out. Visually the game doesn’t do anything to look impressive either. It looks more like a last gen game or a mediocre iOS port.

Overall Bombing Busters is a game that while not doing much wrong it just remains so mediocre and generic that it’s not really worth playing. Diehard Bomberman fans might enjoy it for a while casual fans will lately grow bored quickly and ultimately forget about it the second they close it.

Score : 3/10

Digital Review Code Provided Courtesy Of Sanuk Games

Posted in Game Reviews

Ultratron Review

  • May 8th, 2015
  • Puppy Games / Curve Digital
  • Xbox One / PC / Wii U / Vita / PS3 / PS4


Ultratron is a twin stick shooter that does enough to differentiate itself from the flock others just like it, but doesn’t have enough to keep you around for long.

Acting as a mixture of games such as Geometry Wars and Smash TV, Ultratron has simple enough game play to pick up to. You must simply kill all the enemies on screen, collect power ups and money, and dodge bullets.

Now one of the big things that sets Ultratron apart though is that you collect money after killing enemies. You then use that money in between rounds to buy upgrades, pets to help you attack, and even more bombs as shields. They never give you much though which causes you to quickly plan ahead and make choices that could ultimately resort in your death.

What you will quickly see as your biggest problem isn’t the enemies but how to manage your money while upgrading. Each hit you take depletes one bar from your shield, once all bars are gone you are dead. In between rounds though you can buy back your shield with each bar being an increasing price.

It doesn’t help either that the game is never generous with your money. You are often stuck with being able to barely scrape by with you’ll need. Don’t expect to be buying everything between rounds with sometimes only enough money for a bomb and shield.

The game play itself is standard enough. Moving around and shooting flows well. Visuals look great and the game thankfully never really loses speed. Thankfully levels are quick as well so it never occurs how much time you start to dump into the game.

Now they do change it up with special levels where you either have to kill all or dodge all enemies for an added bonus. Every tenth level as well is a special boss level. After level 40 however the game just turns into an endurance mode to see how long you can last. You are also given a save after every ten levels to continue your progress from that point if you are to die.

Overall Ultratron is a competent game. You’ll enjoy your time with it and it does give a few new little additions for game play that will keep you going. Once you start busting through endurance levels though you will to continue doing the same over and over may start to fade however.

Score : 6/10