With Special Openers :
Nothing More
Thank You Scientist

1/10 Carrboro, NC @ Cat’s Cradle
1/11 Charlotte, NC @ The Fillmore
1/12 Atlanta, GA @ Masquerade
1/13 Tampa, FL @ Orpheum
1/14 Ft. Lauderdale, FL @ Revolution Live
1/16 New Orleans, LA @ House of Blues
1/17 Houston, TX @ House of Blues
1/18 Dallas, TX @ House of Blues
1/20 Albuquerque, NM @ Sunshine Theatre
1/21 Phoenix, AZ @ Club Red
1/22 Los Angeles, CA @ House of Blues
1/23 Anaheim, CA @ Yost Theater
1/26 San Francisco, CA @ The Fillmore
1/27 Portland, OR @ Hawthorne
1/28 Seattle, WA @ El Corazon
1/30 Salt Lake City, UT @ In The Venue
1/31 Denver, CO @ Summit Music Hall
2/2 Minneapolis, MN @ Varsity Theater
2/3 Chicago, IL @ House of Blues
2/4 Detroit, MI @ St. Andrew’s Hall
2/6 Toronto, ON @ Opera House
2/7 Montreal, QC @ Corona Theatre
2/8 Albany, NY @ Upstate Concert Hall
2/9 Rochester, NY @ WaterStreet Music Hall
2/11 Boston, MA @ Paradise Rock Club
2/12 New York, NY @ Irving Plaza
2/13 Silver Spring, MD @ The Fillmore
2/14 Philadelphia, PA @ District N9ne

Image  —  Posted: November 5, 2014 in Tour Announcements
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***All dates w/ Napalm Death, Voivod, Iron Reagan and Black Crown Initiate***

Jan 27 Miami, FL Grand Central*
Jan 28 St. Petersburg, FL State Theater*
Jan 29 Atlanta, GA The Masquerade*
Jan 30 Winston-Salem, NC Ziggy’s*
Jan 31 Baltimore, MD Soundstage*
Feb 02 New York, NY Gramercy Theater*
Feb 03 Philadelphia, PA Union Transfer*
Feb 04 Toronto, ON Opera House
Feb 05 Ottawa, ON Maverick’s
Feb 06 Montreal, QC Club Soda
Feb 07 Worcester, MA Palladium*
Feb 08 Poughkeepsie, NY The Chance Theater*
Feb 09 Cleveland, OH Agora Ballroom*
Feb 10 Chicago, IL Reggie’s*
Feb 11 Minneapolis, MN Amsterdam*
Feb 12 Winnipeg, MB The Zoo#
Feb 13 Regina, SK The Exchange
Feb 14 Calgary, AB Republik
Feb 15 Edmonton, AB Starlite Room
Feb 17 Vancouver, BC Rickshaw Theater**
Feb 18 Seattle, WA Studio Seven #
Feb 19 Portland, OR Hawthorne Theater
Feb 20 Oakland, CA Metro ##
Feb 21 Fresno, CA Strummers ##
Feb 22 Los Angeles, CA House of Blues
Feb 23 Tempe, AZ Club Red ##
Feb 24 Albuquerque, NM Sunshine Theater ##
Feb 25 Denver, CO Summit Music Hall ##
Feb 26 Lawrence, KS Granada Theater ##
Feb 27 Dallas, TX Gas Monkey ##
Feb 28 Houston, TX Fitzgerald’s ##

* w/ Ringworm

# w/ Theories
** w/ Dayglo Abortions

## w/ Phobia



Universal Pictures

July 18th, 2014

103 Minutes


In June of 2013 the first “Purge” movie was released to mixed reviews often praising the premise but tearing it down for how they actually handled it with being more of a thriller than a horror film. Just a little over a year later another film is released in a completely different style. Does it fulfill what everyone wanted the first film to accomplish or are they still far away from the best possible film they have to offer.

The Purge Anarchy follows three groups of people who eventually intertwine. First off is a couple whose car breaks down right before the Purge begins, a second is a mother and daughter who are kidnapped and rescued by the third which is a father who while being anti-purge goes out in hopes of killing the man who killed his son in a driving accident. Once all are together it simply turns into them trying to get to one spot while staying alive while everything out there is willing to kill them.

While the general story isn’t so much the selling point the thought that we might get more information on the Purge and the world surrounding the Purge is interesting. We do get a little bit more of a look into the Purge itself like the fact that even during the Purge there are still rules that must be followed and that there is almost a big brother effect of the government always watching. Though the not so subtle message about the new age government making the Purge just for the purpose of taking out the lower class was a bit too much.

Also they have taken pretty much any elements of a horror film other than the overall premise out of this and made it into a straight up action film. Expect many shootouts, some blood, and chase scenes. Sergeant (played like Frank Grillo) comes across as a modern day version of The Punisher down to his vehicle and the way he dresses. By that point the movie turns into just watching him mow down bad guys.

Overall while still not the horror Purge film many have wanted this one is still better than the first even if it’s entirely different.


Score :



Australian powercore-metal pioneers, A BREACH OF SILENCE have revealed the cover art and track listing for their upcoming sophomore album The Darkest Road, out October 7 on Eclipse Records (Mushroomhead, Our Last Enemy, Bobaflex). The cover art was designed by Gabriel Serbanescu, who also designed art for the band’s 2013 debut album, Dead or Alive.

Additionally, a mix of four song snippets from the album has been posted online at this location.

The track listing for The Darkest Road is as follows:
1. T.P.N.E
2. The Darkest Road
3. Vultures
4. Silhouette
5. Hang ‘em High
6. In Reality We Trust
7. Lost at Sea
8. This is the End
9. Immortal
10. Hannibal
11. A Place I Know
12. Dead and Destroyed
13. Krazy B!tch
14. Time Still Remains

For this, their sophomore album, A BREACH OF SILENCE brought back legendary Swedish producers Fredrik Nordstrom and Henrik Udd (Bring Me the Horizon, Arch Enemy, In Flames) flying them “down under” to record at Acolyte Studios in Brisbane, Australia. The masters were later mixed at the infamous Studio Fredman in Sweden. A BREACH OF SILENCE are known for their unique mix of modern metalcore and power-metal vocal breakdowns which many of their fans refer to as ‘Powercore’. Clocking in at over 56 minutes, The Darkest Road delivers fourteen tracks of technical, impressive songwriting that will forever be remembered as the band’s defining moment in music history.

A BREACH OF SILENCE was thrown into the spotlight when they won Australia’s prestigious Q Music Award (2012) in the Best Heavy Song category. Shortly thereafter, the band inked a worldwide, multi-album deal with Eclipse Records, released thier debut album Dead or Alive (October, 2013) and have toured with bands such as Born of Osiris, Adept, The Amity Affliction, and Upon a Burning Body. In March of 2014, the band released their controversial Night Rider ‘first-person shooter’ music video which was inspired by their obsession with FPS video games and 1960’s classic westerns such as Hang ‘em High and The Good, the Bad, and the Ugly.

THE DARKEST ROAD is scheduled to be released on October 7, 2014.

For more information on A BREACH OF SILENCE, please visit these websites:



Press Release Provided By Eclipse Records


Leading publisher of digital entertainment Telltale Games and Robert Kirkman, the Eisner Award-winning creator and writer of The Walking Dead for his Skybound imprint at Image Comics, today announced the release of ‘Amid the Ruins, the fourth of five episodes of The Walking Dead: Season Two – A Telltale Games Series.

The episode is available today on Xbox Games Store for Xbox 360® video game and entertainment system from Microsoft, on the PlayStation®Network for PlayStation 3 and PS Vita, also on PC and Mac from the Telltale Online Store, Steam, and other digital distribution services. The episode will also be available on the App Store for compatible iOS devices Thursday, July 24th. 

In their review of ‘Amid the Ruins,’ awarded the episode a 9.5 out of 10 score, saying, “The writing is the best it’s ever been, employing meaningful character development, symbolism, and choice to create a story that’s emotionally exhausting,”  later adding, “There’s a level of purpose and confidence here that the studio has rarely matched.” awarded the episode a 9 out of 10 score, saying, Telltale’s masterful storytelling keeps us hoping for the best even as that optimism is continually shattered by what is proving to be one of the most memorable tragedies ever told in gaming.”


The Walking Dead: Season Two – A Telltale Games Series continues the story of Clementine, a young girl orphaned at the outset of the undead apocalypse, left to survive in a world gone mad.  Players will struggle to outwit both the dead and the living in situations that will test their morals and control the flow of the story through the choices that they make.  


To date, The Walking Dead: A Telltale Games Series has sold more than 28 million episodes worldwide, earning more than 90 Game of the Year awards from outlets including Metacritic, USA Today, Wired, Spike TV VGAs, Yahoo!, The Telegraph, Mashable, Polygon, Destructoid and GamesRadar, and was also the recipient of two BAFTA Video Games Awards for Best Story and Best Mobile Game.

The Walking Dead is set in the world of Robert Kirkman’s award-winning comic book series and offers an emotionally-charged, tailored game experience where a player’s actions and choices affect how their story plays out across the entire series.

The Walking Dead: Season Two – A Telltale Games Series – Episode Four: ‘Amid the Ruins’ is rated ‘M’ (Mature) for Intense Violence, Blood and Gore, Sexual Themes, and Strong Language by the ESRB. Content for future episodes in The Walking Dead: Season Two has not yet been rated by the ESRB.

For more information on the game, visit the official websiteFacebook, and follow Telltale Games on Twitter. For more information on The Walking Dead, Robert Kirkman, and all of his titles, visit and



Press Release Provided By Telltale Games

PC, Nintendo 3DS, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Wii U

June 24th, 2014

Edge Of Reality, Activision


With a new Transformers film just hitting theaters it makes sense that it’s also time to pump out another Transformers game. With the last few games in the Transformers game being well received for the most part does this new developer continue this chain or do they go back to the old trend of horrible tie in games?

Being a mix of attempting to tie the film in while being a sequel to the last Transformer game we get a story that makes little sense and leaves us not caring. We start off with the Autobots attempting to capture the Dark Spark, an object that would make one be able to practically command the universe, but as you can expect all does not go as planned and thus the story begins. It then jumps back in time to explain everything and why it’s important however. One fault with the game is that it constantly jumps from present to older times without warning and without reason. Now between the story they also have the building factions between Autobots and Decepticons without giving them any reason as to why certain characters are after each other. So between jumping through time you are also switching between good and evil until about half way through the game they completely drop the Decepticons side of the game play without warning.

This new game doesn’t even look as good as previous ones either. Cut scenes (that are now not able to be skipped) are sometimes blocky and look like early Xbox 360 graphics while the game play is a vast variety of gray. Gone are big wide open levels with a lot of the game taking places in smaller rooms and corridors. When not outside expect a barrage of rooms that look similar if not identical to each other. When you are given a change to do a larger outdoors level it feels recycled rehashes of bits from older games and color palates from their linear indoors level.

Thankfully the one saving grace of the game however is the shooting mechanic. They have kept the same scheme that works so well for the last few games in this which make it a very competent third person shooter. When controlling your Transformer as a robot the controls are mainly tight and responsive unless are you jumping for a ledge in which case I saw my character barely clip a wall and fall straight down from the technical glitch. You are also given a wide variety of weapons and abilities to use with some of them being a nice change of pace for a shooter. Though after an hour or two you quickly notice that you are just moving from room to room mowing down the same enemies without much challenge or creativity to keep you entertained. I also have to note that the checkpoints in this game are either too far and few between or just don’t work as I died a few times and was taken 30 + minutes of game play.

A new system has also been implemented for upgrading your character by killing enemies and completely challenges. By leveling up and doing challenges you are given Gear Boxes of different tiers which can contain new weapons, upgrades, new characters, skins, and boosters to use in game. Unfortunately right away I noticed that the Gear Boxes will constantly give you the same items which unless it’s a boost will just transform into a boost if you’ve already unlocked it. So I was continuously getting the same things unlocked and changed into boosters which I never used.  After unlocking a few Gear Boxes as well you’ll notice they are widely useless and just a hassle to have to sit through the screens while it slowly unlocks each box.

While this Transformers game didn’t hit the same grace as the last ones did it at least is a semi competent third person action game. You might not be playing this for long or paying attention to it’s story but for a few hours it is fun to take down waves of the same bland enemies. It may be worth a rent for a day if your bored.


Score :



Playstation Vita, Nintendo 3DS, Playstation 3, Xbox 360, Wii U, PC

April 1st, 2014

Armature Studio, Warner Brothers Interactive


Batman Arkham Origins Blackgate (Deluxe Edition) is a console version of the Arkham Origins Blackgate game that hit handheld devices late 2013. It should of stayed on the handhelds though.

Ignoring the main story (as I do in all First Impressions) I can at least say the cut scenes look good but stray in a completely opposite manner than the game play looks. The game itself looks like a smaller version of the consoles Arkham games while the cut scenes stray between looking like a mix of comics and cell-shaded graphics. Blackgate does look good though. It has that dark and gritty look like the main series games though this one being smaller and tighter does bring out the fact that a lot of the game features dark and bland colors.

Game play it really doesn’t work out well. The game focuses on being a 2.5D platformer mixed with beat em up moments with the combat from the Arkham series. None of those elements work though. The combat in the game fails heavily because of the 2.5D look. Batman will constantly target random enemies instead of the one that you want and since characters can stand next to each other often has you attacking the wrong guy while someone else is able to get hits on you. Same goes for the counter system that will have multiple people from different layers attacking you.

The platforming as well feels sluggish. Since your character can’t jump you rely on using the grappling hook to get around. Though with corners that you can go around and times where you have to use it to get to a layer of the screen that appears as the background means you won’t always know where to go. Batman feels slow too. His running speed isn’t fast and climbing over ledges and walls takes too long. In a game so heavily focused on platforming you’d think they’d have made this a bit smoother.

Beware of glitches too. Several times I would repel up onto a ledge where it was clear something was suppose to be there and the game just hadn’t loaded it and wouldn’t allow you backtrack to try again. I noticed characters and in game cut scenes not load as well as the world around you just not appear.

Overall so far I can’t say I’d recommend this. Even after getting this on sale I regret it.

Telltale Games

Xbox 360, Playstation 3, PC, iOS


Episode 5 of Telltale Games’ epic fantasy neo-noir crime drama extravaganza “The Wolf Among Us” was released on Tuesday, July 8th and brought to an end one of the most tense, wonderfully acted, character driven adventure/mystery videogames that has ever been published. Though not without some faults, any shortcomings are easily overshadowed by just about everything else this game brings to the table – it’s not such a stretch to put it at least on the same level as the now-legendary Walking Dead episodic games.

The Wolf Among Us, based on DC Comics’ graphic novel series “Fables,” follows a colorful cast of mythical creatures that we all know and love re-imagined in a neo-noir, crime ridden, New York City setting; think Roman Polanski’s “Chinatown” with a cast from a Brothers Grimm tale. The player character is Bigby Wolf (Big B. Wolf. Get it?) who is charged as sheriff in Fabletown, a town hidden within downtown New York City where all the fairytale creatures from ages ago migrated to once their homelands were attacked. Because the story draws from classic folk and fairy tales from all sorts of backgrounds, the player can expect to run into familiar characters such as Snow White, Beauty & The Beast, and even a few personified urban legends. Many of the voice actors from The Walking Dead return for some looser, more freeform roles here, including Erin Yvette (Bonnie in TWD) as Snow White, Melissa Hutchison (Clementine) as Beauty, and Dave Fennoy (Lee) as Bluebeard. Maybe it’s because these characters aren’t rooted in reality, but the voice acting seems much richer and fuller than in The Walking Dead. Since the game takes place in an urban environment and mostly indoors, the scenery seems much more tailored to the cel-shaded graphic style Telltale is known for. It brings out the more unique player models for sure – one specific baddie in episodes 4 or 5 might be the most impressive character design Telltale has ever done.

Since the casual gamer probably only knows TellTale because of their Walking Dead series, and because they’re both similar in gameplay, it shouldn’t be a surprise to compare the two – however the differences between the two games are readily apparent. The main difference between the two series is that The Wolf Among Us is much more reliant on specific gameplay scenes and action sequences than its’ zombie-infested brother. Choices in The Wolf Among Us directly affect the outcome of the central mystery and the main conflict, whereas in The Walking Dead, the player’s choices seem to effect how other people respond to you and affect personal relationships. Conversations again play a pivotal role in discovering information and advancing the story, but unlike The Walking Dead, sometimes staying silent is a valid option – the game reminds you of this at the beginning of Episode 1 and only once or twice does the game really penalize you for staying silent instead of always saying something; a bit of a twist that was surprisingly effective. More so than any other game did I actually take time to consider my actions and my words and I really tried to read into what kind of character I wanted Bigby to be and tailored my actions and speech options towards that.

There is a good dose of healthy action in The Wolf Among Us. Multiple times during each episode, Bigby is forced to fight a character, resulting in many QTE’s involving the mouse and the keyboard that can and will punish the player for not reacting quick enough. Again, there are times in the game where inaction can actually work for the player – there is a part during the climax of Episode 5 where Bigby has the choice of killing a character: the QTE display comes up to attack the enemy, but it does not force Bigby to attack, effectively making two very different outcomes. It’s very surprising and very refreshing that Telltale thought through all those possibilities when creating the game. Speaking of in-depth attention to details, the plethora of discoverable goodies in The Wolf Among Us is staggering – everything from storybooks to certain conversations result in unlocks in the Book of Fables: a lexicon of characters, backgrounds, items and much more that covers the history of specific fables. More than one time I came across a character that I didn’t recognize their origin story, but once I read the Book of Fables it became clear.

A few times, the fixed camera angle coupled with using a mouse and keyboard for movement resulted in an awkward and, at times, frustrating experience when trying to explore certain environments. It wasn’t unusual to have to leave a certain area and re-enter it in a different way so when the camera switched, it was easier to maneuver around. It seems this is nary a problem when playing with a connected controller, which the game supports. Other than that, the game runs smoothly. There wasn’t any noticeable slowdown or lag, and the controls seemed very responsive. That, paired with the great soundtrack and voice acting, makes for a beautiful game to hear and see.

In the end, The Wolf Among Us may be Telltale’s crowning achievement thus far. An adventure game with more elements of action and mystery than character development makes for a welcome respite from typical adventure game tropes. An excellent first venture into adventure games and an amazing playthrough for veterans of the genre as well.


Score :


Digital Review Code Provided By Telltale Games

Review By Jackson May



Wild Eye Releasing

January 3rd, 2013

85 Minutes



After taking almost a year after being shot to be released Scream Park finally hit stands early last year and Wild Eye Releasing may have a hit on there hands with this one.

With a pretty standard story Scream Park may not have you glued to the end your seats with originality. It follows a old horror themed amusement park who with low profits has decided to shut down. On the final night however after closing the group of teenage workers talk the manager into allowing them to stay and party for one final time before it closes. With everyone getting together with their other half it seems however that someone has already disappeared without anyone knowing where he went. When going out to look for him Jennifer (who was hoping to spend the night with Blake who is missing) and her manager Marty stumble upon two masked men in the park. With no idea who they are they quickly soon to find out the masked men are killing everyone one by one with them on their list.

Not winning awards for it story Scream Park does look and feel the part of an old slasher film. The look of the film is dark at times and somewhat grainy similar to an remastered VHS film. They don’t go for technological advancements instead reverting back to old school tactics. Those same tactics are used for many of the kills in the film as well. On rare occasions the kill is shown on screen and can become quite bloody. Usually however the kill is done from an angle where it becomes less graphic.. During one scene however one of the masked men drag away a girl with the implication of rape occurring. That seems to have no effect on the film or what happens.

It isn’t all good though with their production as sometimes the audio seems to dip lower than other scenes. Also the VHS look to the film doesn’t always go on with a few scenes being of a much high filmed quality than most. You can also tell for some scenes where it has been photo shopped to add effects or to try and dim the quality of the shot.

Scream Park defiantly isn’t a film that has you caring about characters though. Very little development past “person x likes person y” is given. A few characters also have the tendency to vanish for periods only to show back up as if nothing has happened or changed. Interactions between characters can seem forced and generic not leading to anything between them. Thankfully a few actors however can save the day. Steve Rudzinski as Marty plays like your favortite creep from old horror films with a side people don’t know about. Ogre as well protrays the brooding silent killer type well. Wendy Wygant gets a mention as well for being the most believable one in the film playing a victim. Horror icon Doug Bradley is also in the film for a very brief moment as the owner of the theme park with the deadly plan though with most films like this it comes across as just having him for names sake.

Overall Scream Park may not be the most original film but it’s a whole lot of fun to watch. If you are a fan of 80′s slashers and horror films this is one you’ll enjoy. Scream Park brings back what we loved about those films while paying it’s dues. Well worth a watch.


Score :



Physical Review Copy Provided By Wild Eye Releasing