PC, Xbox 360, Playstation 3

November 18th, 2014

Fatshark, Deep Silver

 

 

Set in the same universe as the previous Dead Island (and the upcoming Dead Island 2) but running as a completely different type of game, Escape Dead Island tries to be something different in the series. Sadly though it falls extremely short in every category.

In recent memory Cel-shaded graphics are been hot in gaming. With big hits such as Borderlands and Telltale’s games making a big splash and working well with the look Escape Dead Island tries to emulate their success. From first glance though I thought I might have been playing a game from the Playstation 2 era, not even a game on that systems final run of titles either. The game looks horrible. Some backgrounds and moments when looking at a wide shot of the island look nice almost everything else is bland and tiresome to see. The large sections of unimaginative rooms and corridors do nothing to distinguish themselves from each other.

You’ll really start to notice the graphics once you start to notice how glitchy and choppy the game is. Frame rate sometimes dips for no apparent reason. You’ll see enemies glitch around or get stuck in the environment or an invisible barricade as does your character.

They do try to push more of a story into this game than past ones in the series. At no point in time did I find myself caring. You play as Cliff, a man with the means to be able to go to a deserted island in the hopes of finding out about a mysterious zombie infested island and to also show off to his dad. Soon though the story just gets tossed out the window in a slew of hallucinations and general lack of care or interest. The writing and dialog during the beginning of the game alone will make you wonder why anyone in their right mind would try to pay attention to the rest of the game anyway.

Game play wise it’s about as stale as it gets. The game tries to be a mix of a stealth game, a survival horror game, and an action game doing all 3 wrong. The stealth sections don’t have much thought to them based off your character being one the least stealthy people in history. The stealth scenes turn into your character simply crouching around and doing the same kill animation behind a zombie over and over. You won’t know if the zombie sees you or really where its looking though until you either kill it or it kills you. It boils down to a crap shoot suicide mission.

You have regenerating health (even if your guy can die almost instantly), supplies aren’t limited at all as you are constantly finding ammo and if you get stuck and die the game will respawn you with ammo right next to you, and the game itself just doesn’t feel like a threat. Don’t expect the action to be any better. Most of the game you can plot through by just mashing the light attack even if with the faulty stamina meter and delay on the attack makes it less than favorable. Guns after a while become pointless to use anyway.

The game oddly doesn’t have a difficulty. For the most part it is a walk in the part till out of no where it seems enemies become stronger with more health and you guy becomes weaker. You’ll be seeing a lot of the same zombies as well. The specialty zombies themselves are almost rips right from the Left 4 Dead series.

Overall Escape Dead Island is one the worst games released in 2014. Not a redeeming quality to it and even for a discount title I can’t recommend it as even a rental.

 

Score :

1/10

 

Swiss Progressive Death-Djent combo Mycelia signed a worldwide deal for the production and release of their new album which will be produced by Wahoomi Corvi at Realsound studio during March 2015.
The band is ready to record 11 brand new tracks as new album’s songwriting process is now completed.

About the band:

Marc Trummer – Drums
Mike Schmid – Guitars
Marc Fürer – Vocals

Mycelia was founded in 2010 by members Mike Schmid and Marc Trummer who were trying to face the challenge of writing songs, not only way above the musical level of what they were used to play in former bands, but also by using influences from various musical genres and combining them to something fresh, original and yet beautiful. Inspired by artists such as The Human Abstract, Meshuggah or The Dillinger Escape Plan, Mike and Marc quickly put together a few songs, and were searching for musicians to play the second guitar, bass and vocals. It didn’t take long until they found Patrick Küng, Roy Sonderegger and Marc Fürer with whom they recorded their first songs and played the first concerts with great bands such as Carnifex, Veil of Maya, Suffokate and Maroon.

After releasing two online demo EP’s, and a major step back when Patrick the second guitarist left them in early 2012, the band started working on their first album “Isolator”. Containing six songs, which were all recorded, mixed and mastered by the band itself, the album quickly made its way across the internet, and the limited copies of 100 pieces were soon sold out. Motivated by all the positive feedback Mycelia started writing songs again, intending to soon release a second album. In Jocke Skog, guitarist of Clawfinger and co-producer of After the Burial’s “In Dreams” album, they found the producer they needed and in a collaboration of two months with Jocke, Mycelia finished their album “NOVA” and released it in early 2013.

Recently bass player Roy left the band and they are already auditioning musicians to take over the task. The three guys of Mycelia are now spending their time playing concerts, increasing their musical repertoire, and apart from countless hours working on their skills, songs, sounds and self made productions, they’re keeping the joy in music and share a close friendship which they hope can inspire their audience in the best possible way.
The band stated:

“Mycelia has always been a self-providing band and after five years of doing recordings, management, booking and promotion by ourselves we almost couldn’t imagine anymore to let someone else do that for us. When Carlo from WormHoleDeath made us the offer to become part of his family we were skeptical but nonetheless wanted to get to know the guys and travelled to Parma, Italy. Now after signing the contract, spending several months in collaboration with him and the guys of RealSound Studio, and soon recording and releasing our first signed album we couldn’t be happier having taken this step! It’s a pleasure and an honor having gotten to know these guys and being able to call them our friends!”

Worm stated:

“when I got to know these Swiss guys I thought that signing them was going to be such a good move for our label, but this is story already, because when they came back to me with the new tracks I fell in love with their music and attitude so deeply that I left the professional approach behind to discover something new … Something like being so proud to belong to a project that much to feel lucky. Yes, I am talking about a lucky strike here, since these guys left unsigned were going to be on a big label in a few years. For the first time I felt the feeling of being completely captured by every sigle song and single word said by the guys. Honestly it is not usual to find such advanced technique in Europe since we are used to see these champions located in the US. Finally we have a band here which will be able to “defy” these American monsters. The name is Mycelia. Remember my words, I may sound exceeding I know, but after having listened to their new album, I am sure, we’ll talk again about this matter.”

While waiting for the new record to be released you all should give a spin to Mycelia’s previous release “NOVA”.

Mycelia – Shmashmortion [OFFICIAL VIDEO]

MYCELIA [2014] – Steam (Official Play through)

Reference links:

http://www.mycelia.ch

http://www.facebook.com/myceliametal

http://mycelia.bandcamp.com

http://www.realsoundstudio.it

http://www.wormholedeath.com

http://www.wormholedeath.jp

 

 

Press Released Provided By Wormholedeath

Eclipse Records is thrilled to announce the signing of COLD SNAP from Varazdin, Croatia to a worldwide deal. The band brings a crushing mix of metal with an impressive history, having consistently toured Europe for the past several years, and performing at the legendary Wacken Open Air Festival.

The band have just released a new music video for the song ‘Rise Again’, which consists of live footage shot during their recent Summer, 2014 tour. It may be viewed at the Eclipse Records YouTube channel.

“After 12 years, we can finally say that Cold Snap arrived in the right hands”, says lead vocalist Jan Kerekes about signing with Eclipse Records. “through Eclipse Records we believe that our music will find its listeners and turn them into fans.”

 

COLD SNAP recently recorded their third LP World War 3, an album jam packed with 12 intense tracks that was produced by the iconic Norwegian metal producer, Tue Madsen. Overall, World War 3 is as chaotic as the war the title alludes to. At any given second, something can and will be thrown at the listeners, and chances are, they won’t have an answer for it. This causes the audience to never grow tired of what Cold Snap has to offer. Each track comes packed with energy and adrenaline, all wrapped up in an overall sense of cohesion that can only be found among a group that are not only band mates, but brothers, much like the soldiers that fight the World War Cold Snap presents to its audiences.

COLD SNAP will release World War 3 through Eclipse Records on January 13th, 2015.

For more information on COLD SNAP, please visit these websites:
http://www.Facebook.com/coldsnapofficial   –   http://www.Twitter.com/coldsnap_hr   –   http://www.EclipseRecords.com/cold-snap

 

 

Press Release Provided By Eclipse Records

Periphery

With Special Openers :
Nothing More
Wovenwar
Thank You Scientist

1/10 Carrboro, NC @ Cat’s Cradle
1/11 Charlotte, NC @ The Fillmore
1/12 Atlanta, GA @ Masquerade
1/13 Tampa, FL @ Orpheum
1/14 Ft. Lauderdale, FL @ Revolution Live
1/16 New Orleans, LA @ House of Blues
1/17 Houston, TX @ House of Blues
1/18 Dallas, TX @ House of Blues
1/20 Albuquerque, NM @ Sunshine Theatre
1/21 Phoenix, AZ @ Club Red
1/22 Los Angeles, CA @ House of Blues
1/23 Anaheim, CA @ Yost Theater
1/26 San Francisco, CA @ The Fillmore
1/27 Portland, OR @ Hawthorne
1/28 Seattle, WA @ El Corazon
1/30 Salt Lake City, UT @ In The Venue
1/31 Denver, CO @ Summit Music Hall
2/2 Minneapolis, MN @ Varsity Theater
2/3 Chicago, IL @ House of Blues
2/4 Detroit, MI @ St. Andrew’s Hall
2/6 Toronto, ON @ Opera House
2/7 Montreal, QC @ Corona Theatre
2/8 Albany, NY @ Upstate Concert Hall
2/9 Rochester, NY @ WaterStreet Music Hall
2/11 Boston, MA @ Paradise Rock Club
2/12 New York, NY @ Irving Plaza
2/13 Silver Spring, MD @ The Fillmore
2/14 Philadelphia, PA @ District N9ne

Image  —  Posted: November 5, 2014 in Tour Announcements
Tags: , ,

 

***All dates w/ Napalm Death, Voivod, Iron Reagan and Black Crown Initiate***

Jan 27 Miami, FL Grand Central*
Jan 28 St. Petersburg, FL State Theater*
Jan 29 Atlanta, GA The Masquerade*
Jan 30 Winston-Salem, NC Ziggy’s*
Jan 31 Baltimore, MD Soundstage*
Feb 02 New York, NY Gramercy Theater*
Feb 03 Philadelphia, PA Union Transfer*
Feb 04 Toronto, ON Opera House
Feb 05 Ottawa, ON Maverick’s
Feb 06 Montreal, QC Club Soda
Feb 07 Worcester, MA Palladium*
Feb 08 Poughkeepsie, NY The Chance Theater*
Feb 09 Cleveland, OH Agora Ballroom*
Feb 10 Chicago, IL Reggie’s*
Feb 11 Minneapolis, MN Amsterdam*
Feb 12 Winnipeg, MB The Zoo#
Feb 13 Regina, SK The Exchange
Feb 14 Calgary, AB Republik
Feb 15 Edmonton, AB Starlite Room
Feb 17 Vancouver, BC Rickshaw Theater**
Feb 18 Seattle, WA Studio Seven #
Feb 19 Portland, OR Hawthorne Theater
Feb 20 Oakland, CA Metro ##
Feb 21 Fresno, CA Strummers ##
Feb 22 Los Angeles, CA House of Blues
Feb 23 Tempe, AZ Club Red ##
Feb 24 Albuquerque, NM Sunshine Theater ##
Feb 25 Denver, CO Summit Music Hall ##
Feb 26 Lawrence, KS Granada Theater ##
Feb 27 Dallas, TX Gas Monkey ##
Feb 28 Houston, TX Fitzgerald’s ##

* w/ Ringworm

# w/ Theories
** w/ Dayglo Abortions

## w/ Phobia

 

Action

Universal Pictures

July 18th, 2014

103 Minutes

 

In June of 2013 the first “Purge” movie was released to mixed reviews often praising the premise but tearing it down for how they actually handled it with being more of a thriller than a horror film. Just a little over a year later another film is released in a completely different style. Does it fulfill what everyone wanted the first film to accomplish or are they still far away from the best possible film they have to offer.

The Purge Anarchy follows three groups of people who eventually intertwine. First off is a couple whose car breaks down right before the Purge begins, a second is a mother and daughter who are kidnapped and rescued by the third which is a father who while being anti-purge goes out in hopes of killing the man who killed his son in a driving accident. Once all are together it simply turns into them trying to get to one spot while staying alive while everything out there is willing to kill them.

While the general story isn’t so much the selling point the thought that we might get more information on the Purge and the world surrounding the Purge is interesting. We do get a little bit more of a look into the Purge itself like the fact that even during the Purge there are still rules that must be followed and that there is almost a big brother effect of the government always watching. Though the not so subtle message about the new age government making the Purge just for the purpose of taking out the lower class was a bit too much.

Also they have taken pretty much any elements of a horror film other than the overall premise out of this and made it into a straight up action film. Expect many shootouts, some blood, and chase scenes. Sergeant (played like Frank Grillo) comes across as a modern day version of The Punisher down to his vehicle and the way he dresses. By that point the movie turns into just watching him mow down bad guys.

Overall while still not the horror Purge film many have wanted this one is still better than the first even if it’s entirely different.

 

Score :

7/10

 

Australian powercore-metal pioneers, A BREACH OF SILENCE have revealed the cover art and track listing for their upcoming sophomore album The Darkest Road, out October 7 on Eclipse Records (Mushroomhead, Our Last Enemy, Bobaflex). The cover art was designed by Gabriel Serbanescu, who also designed art for the band’s 2013 debut album, Dead or Alive.

Additionally, a mix of four song snippets from the album has been posted online at this location.

The track listing for The Darkest Road is as follows:
1. T.P.N.E
2. The Darkest Road
3. Vultures
4. Silhouette
5. Hang ‘em High
6. In Reality We Trust
7. Lost at Sea
8. This is the End
9. Immortal
10. Hannibal
11. A Place I Know
12. Dead and Destroyed
13. Krazy B!tch
14. Time Still Remains

For this, their sophomore album, A BREACH OF SILENCE brought back legendary Swedish producers Fredrik Nordstrom and Henrik Udd (Bring Me the Horizon, Arch Enemy, In Flames) flying them “down under” to record at Acolyte Studios in Brisbane, Australia. The masters were later mixed at the infamous Studio Fredman in Sweden. A BREACH OF SILENCE are known for their unique mix of modern metalcore and power-metal vocal breakdowns which many of their fans refer to as ‘Powercore’. Clocking in at over 56 minutes, The Darkest Road delivers fourteen tracks of technical, impressive songwriting that will forever be remembered as the band’s defining moment in music history.

A BREACH OF SILENCE was thrown into the spotlight when they won Australia’s prestigious Q Music Award (2012) in the Best Heavy Song category. Shortly thereafter, the band inked a worldwide, multi-album deal with Eclipse Records, released thier debut album Dead or Alive (October, 2013) and have toured with bands such as Born of Osiris, Adept, The Amity Affliction, and Upon a Burning Body. In March of 2014, the band released their controversial Night Rider ‘first-person shooter’ music video which was inspired by their obsession with FPS video games and 1960’s classic westerns such as Hang ‘em High and The Good, the Bad, and the Ugly.

THE DARKEST ROAD is scheduled to be released on October 7, 2014.

For more information on A BREACH OF SILENCE, please visit these websites:
www.EclipseRecords.com/A-Breach-Of-Silence
www.Facebook.com/abreachofsilenceband
www.Twitter.com/breachofsilence

 

 

Press Release Provided By Eclipse Records

 

Leading publisher of digital entertainment Telltale Games and Robert Kirkman, the Eisner Award-winning creator and writer of The Walking Dead for his Skybound imprint at Image Comics, today announced the release of ‘Amid the Ruins, the fourth of five episodes of The Walking Dead: Season Two – A Telltale Games Series.

The episode is available today on Xbox Games Store for Xbox 360® video game and entertainment system from Microsoft, on the PlayStation®Network for PlayStation 3 and PS Vita, also on PC and Mac from the Telltale Online Store, Steam, and other digital distribution services. The episode will also be available on the App Store for compatible iOS devices Thursday, July 24th. 

In their review of ‘Amid the Ruins,’ GameTrailers.com awarded the episode a 9.5 out of 10 score, saying, “The writing is the best it’s ever been, employing meaningful character development, symbolism, and choice to create a story that’s emotionally exhausting,”  later adding, “There’s a level of purpose and confidence here that the studio has rarely matched.” Gamespot.com awarded the episode a 9 out of 10 score, saying, Telltale’s masterful storytelling keeps us hoping for the best even as that optimism is continually shattered by what is proving to be one of the most memorable tragedies ever told in gaming.”

 

The Walking Dead: Season Two – A Telltale Games Series continues the story of Clementine, a young girl orphaned at the outset of the undead apocalypse, left to survive in a world gone mad.  Players will struggle to outwit both the dead and the living in situations that will test their morals and control the flow of the story through the choices that they make.  

 

To date, The Walking Dead: A Telltale Games Series has sold more than 28 million episodes worldwide, earning more than 90 Game of the Year awards from outlets including Metacritic, USA Today, Wired, Spike TV VGAs, Yahoo!, The Telegraph, Mashable, Polygon, Destructoid and GamesRadar, and was also the recipient of two BAFTA Video Games Awards for Best Story and Best Mobile Game.

The Walking Dead is set in the world of Robert Kirkman’s award-winning comic book series and offers an emotionally-charged, tailored game experience where a player’s actions and choices affect how their story plays out across the entire series.

The Walking Dead: Season Two – A Telltale Games Series – Episode Four: ‘Amid the Ruins’ is rated ‘M’ (Mature) for Intense Violence, Blood and Gore, Sexual Themes, and Strong Language by the ESRB. Content for future episodes in The Walking Dead: Season Two has not yet been rated by the ESRB.

For more information on the game, visit the official websiteFacebook, and follow Telltale Games on Twitter. For more information on The Walking Dead, Robert Kirkman, and all of his titles, visit www.Skybound.com and www.TheWalkingDead.com.

 

 

Press Release Provided By Telltale Games

PC, Nintendo 3DS, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Wii U

June 24th, 2014

Edge Of Reality, Activision

 

With a new Transformers film just hitting theaters it makes sense that it’s also time to pump out another Transformers game. With the last few games in the Transformers game being well received for the most part does this new developer continue this chain or do they go back to the old trend of horrible tie in games?

Being a mix of attempting to tie the film in while being a sequel to the last Transformer game we get a story that makes little sense and leaves us not caring. We start off with the Autobots attempting to capture the Dark Spark, an object that would make one be able to practically command the universe, but as you can expect all does not go as planned and thus the story begins. It then jumps back in time to explain everything and why it’s important however. One fault with the game is that it constantly jumps from present to older times without warning and without reason. Now between the story they also have the building factions between Autobots and Decepticons without giving them any reason as to why certain characters are after each other. So between jumping through time you are also switching between good and evil until about half way through the game they completely drop the Decepticons side of the game play without warning.

This new game doesn’t even look as good as previous ones either. Cut scenes (that are now not able to be skipped) are sometimes blocky and look like early Xbox 360 graphics while the game play is a vast variety of gray. Gone are big wide open levels with a lot of the game taking places in smaller rooms and corridors. When not outside expect a barrage of rooms that look similar if not identical to each other. When you are given a change to do a larger outdoors level it feels recycled rehashes of bits from older games and color palates from their linear indoors level.

Thankfully the one saving grace of the game however is the shooting mechanic. They have kept the same scheme that works so well for the last few games in this which make it a very competent third person shooter. When controlling your Transformer as a robot the controls are mainly tight and responsive unless are you jumping for a ledge in which case I saw my character barely clip a wall and fall straight down from the technical glitch. You are also given a wide variety of weapons and abilities to use with some of them being a nice change of pace for a shooter. Though after an hour or two you quickly notice that you are just moving from room to room mowing down the same enemies without much challenge or creativity to keep you entertained. I also have to note that the checkpoints in this game are either too far and few between or just don’t work as I died a few times and was taken 30 + minutes of game play.

A new system has also been implemented for upgrading your character by killing enemies and completely challenges. By leveling up and doing challenges you are given Gear Boxes of different tiers which can contain new weapons, upgrades, new characters, skins, and boosters to use in game. Unfortunately right away I noticed that the Gear Boxes will constantly give you the same items which unless it’s a boost will just transform into a boost if you’ve already unlocked it. So I was continuously getting the same things unlocked and changed into boosters which I never used.  After unlocking a few Gear Boxes as well you’ll notice they are widely useless and just a hassle to have to sit through the screens while it slowly unlocks each box.

While this Transformers game didn’t hit the same grace as the last ones did it at least is a semi competent third person action game. You might not be playing this for long or paying attention to it’s story but for a few hours it is fun to take down waves of the same bland enemies. It may be worth a rent for a day if your bored.

 

Score :

 

3.5/10